Concept Art & Visual Development

Adriana Meyers

Crafting worlds, characters, and stories through art

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Asterius: The Forgotten Prince — Project Cover

Asterius: The Forgotten Prince

A steampunk reinterpretation of the Minotaur myth, inspired by Jorge Luis Borges' 'The House of Asterion.' In this reimagined world, Asterión is the forgotten heir of Crete — condemned from birth to live imprisoned in a mechanical labyrinth built to punish him for a sin he did not commit.

Set in a Crete ruled by King Minos, where Dedal-E — a reimagined Daedalus — has been forced to build the Labyrinth: a living machine of steam, metal, and impossible geometry whose mechanisms are in constant motion. Asterión's imprisonment is not only physical, but psychological and symbolic, turning the Labyrinth into a representation of his own fragmented identity.

The City of Crete

Designed as an extension of the project universe, combining classical architecture with industrial elements to convey social hierarchy — a city dominated by the power of Minos. Wide composition defines scale and perspective, using atmospheric depth and grisaille lighting to separate planes.

Myth Meets Machine

Each character is designed to reflect the duality of myth and machine — ancient forms powered by modern engineering. The style combines fantasy mythology and science fiction, using steampunk aesthetics as a unifying element, seeking a balance between organic and mechanical forms.

Asterión — The Forgotten Prince

Reinterpreted as a tragic, noble character — moving away from the traditional violent monster to portray a prince marked by isolation and an inheritance he never chose. Special attention was given to body language, conveying contained strength, vulnerability, and melancholy. The result is a character coherent with the narrative tone, capable of communicating his story even without textual support.

Expression and pose sheets developed to deepen the character's psychology and show his emotional range — exploring calm, contained anger, sadness, and determination through quick studies and more defined drawings.

Dedal-E was developed as a reimagination of Daedalus — conceived not only as an inventor but as a caretaker who accompanies Asterión during his childhood. Her design combines human and technological elements, reflecting her role as an engineer. Narratively, she is an emotional counterpoint to the protagonist's isolation, bringing humanity and remorse to the story.

Mechanical Antagonists

Designed as representations of the dehumanization of classical myth and abuse of power. Each enemy acts as an extension of the mythological figure it represents, reinterpreted through an industrial lens. The main challenge was balancing mechanical complexity with visual readability — resolved through clear silhouettes, form hierarchy, and easily recognizable iconic elements.

Asterius — Character Board II
Asterius

Character Board II

Dedal-E — Engineer & Workshop
Asterius

Dedal-E & Workshop

Royal Guard
Character

Royal Guard

Grisaille to Color

All illustrations were developed using the grisaille method — starting with a black and white base to establish correct value readings, volume, and lighting. Color was then applied through washes to unify atmosphere, followed by a detailed render focusing on materials like skin, metal, leather, and mechanical elements.

Splash Art — Prosthetic Installation

Splash Art — Final Color
Splash Art — Grisaille
Grisaille Final Color

Environment — Crete City

Environment — Final Color
Environment — Grisaille
Grisaille Final Color

Character — Asterius Turnaround

Character — Final Color
Character — Grisaille
Grisaille Final Color

Splash Art & Illustrations

These illustrations represent two of the most important moments in Asterión's story — blending characters and environments to express the look and feel of the project with a polished, finished approach.

Prosthetic Installation

A key moment in the protagonist's evolution — the installation of one of his mechanical prosthetics by Dedal-E. The intimate composition focuses on the bond of trust between both characters, reflecting that the prosthetics represent not just a physical enhancement, but the beginning of Asterión's path toward freedom. The primary lighting comes from the welding, acting as the focal point and bringing drama to the scene.

The Final Battle

The climax of Asterión's journey — the definitive confrontation against the Patched Giant. The enormous scale difference between protagonist and enemy conveys challenge and overcoming. Theseus enters combat from above, reinforcing dynamism and representing the final conflict between the three characters. Warm ochre tones dominate, with color accents reserved for Theseus's weapon energy and the colossus's eye.

The Ancient Lords: Last Blood

A fantasy world of desert kingdoms and warrior cultures. This project explores character and prop design through the lens of ancient civilizations reimagined with RPG-inspired visual language.

Videos

Demo reel, speed paintings, and parallax animations bringing the artwork to life.

Splash Art — Speed Painting

Full creation process from grisaille to final render.

Environment Parallax

Depth parallax animation of the Crete city environment.

Splash Art Parallax

Depth parallax animation of the splash art.

Color Palette

The signature colors of Asterius — click any swatch to copy its hex code.

Sand
Crimson
Teal
Steel
Gold
Navy
Adriana Meyers — Artwork

Adriana Meyers

Concept artist specializing in game-oriented visual development — from character design to environments, props, and environmental narrative. My work focuses on building coherent worlds where every element serves a clear narrative function.

I work with a painterly approach inspired by Dishonored 2, developing a personal and consistent visual language through Procreate. My process emphasizes the grisaille method for controlling values and light, resulting in a more solid and visually coherent final result.

Character Design Environment Art Visual Development Prop Design Illustration Procreate Photoshop World Building

Let's Work Together

Contact Information

Feel free to reach out for collaborations, commissions, or just to say hello!

adriana.meyers@gmail.com